I recently read an interesting article, “Mapping Memory: Web Designer as Information Cartographer” on a prominent website aimed at web designers. The author makes a case for turning the metaphor of web designer as architect around, proposing that a web designer actually maps existing space more than he creates new spaces out of nothing.
Common sense tells us that an architect begins with an abstraction—a blueprint—and creates from that abstraction a concrete structure existing in physical space. The cartographer, on the other hand, starts with concrete structures existing in physical space and creates from that an abstraction: a map.
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What we often forget is that the blueprints from which we construct a site are themselves maps of processes and flows that already exist, from verbal dialogues to the exchange of money for goods and services.
As far as I’m concerned, the question of map-maker versus space-creator is even more interesting to ask about game design and story writing than web design. So: Does a game designer rope off an area and produce a gazetteer to the stuff that was there already, or does he build an edifice from nothing and stock it with the contents of his imagination?



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